
Take-Two CEO Strauss Zelnick told IGN that AI clones and unofficial PC ports are no financial threat, but a creative concern.
Sources insider-gaming.com
Games reverse-engineered by AI, then released as unofficial native PC ports: Strauss Zelnick was asked about it days before GTA 6 launches. According to Insider Gaming, citing an IGN interview, the Take-Two CEO sees no financial threat, but a creative issue.

The quote: "I don't think it's a financial matter, in terms of a threat to our business. I do think it's a creative matter. It's important to everyone, our developers and our consumers alike, to deliver the experience Rockstar envisions." He adds the company is "not in the least cavalier" about it, that technology is advancing quickly, and that nearly everyone wants "the Rockstar experience as Rockstar intended".
Asked about Anthropic's recent steps to stop its AI agent Claude from reverse-engineering games, Zelnick wants every AI company to protect everyone's intellectual property, not only its own. He finds it "ironic" for IP businesses such as Anthropic or OpenAI to stomp on someone else's IP while hoping theirs is protected.
The PC backdrop is known: no PC version is announced, and we already covered his stance on AI clones and on piracy. Insider Gaming notes GTA 6 launches November 19 on PS5 and Xbox Series, with cloud play as an option on older Xbox consoles.
Read also GTA movie or TV show? Take-Two's Zelnick stays "very, very selective"
No PC version has been announced, and nothing is known about any unofficial GTA 6 port. Zelnick draws a line: Take-Two is not worried about revenue, but wants the game to remain what Rockstar designed. For PC players the official answer remains unknown; see the release page for confirmed platforms.
Sources insider-gaming.com
Reported Reported by the press, not confirmed by Rockstar
By Daniel Jasner · GTAVIFRANCE newsroom
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