
A withdrawn interview reportedly described a heavily reduced 60 fps build. It does not establish a playable Performance mode for launch.
Sources notebookcheck.net
Notebookcheck reports that Rockstar discussed a GTA 6 build reaching 60 frames per second on PS5 Pro in a TheGamer interview that subsequently disappeared. The reported trade-off was substantial: traffic and part of the character population had to go. That makes this an account of an experiment, rather than evidence that a launch Performance mode is waiting to be selected.

According to Notebookcheck, game researcher Lance McDonald spotted the interview and preserved the relevant passage before it was removed. There is an important limit to that evidence. The collected reporting is available to us, but the original interview is not currently accessible through our source check. The attribution should travel with the claim whenever it is repeated.
Notebookcheck also reads the description of the cuts as likely humorous. It should not be treated as a controlled benchmark. The passage does not supply a resolution, a complete breakdown of settings or measurements showing how consistently the experimental build held its frame rate. Those missing details prevent any meaningful comparison with the finished game.
It does not establish one. The previously reported console target remains the relevant buying information, as discussed in our earlier frame-rate coverage. The practical launch details are also collected on the release page. An internal test and a feature available to customers are different stages of development.
Read also GTA 6 performance: 30 fps on PS5, Xbox and PS5 Pro
Notebookcheck identifies Leonida’s traffic and crowded streets as part of the challenge. Removing those systems changes the workload, but also changes the world the player experiences. A clearer image or a stronger graphics processor does not, by itself, establish that every part of a busy city simulation can run twice as often.
Anyone choosing hardware for GTA 6 should avoid treating this report as a reason to expect 60 fps on PS5 Pro. The useful point is the scale of the compromises described. A faster experimental build with major elements removed cannot tell a buyer what the complete retail experience will offer.
A later update would require its own announcement and evidence. Notebookcheck discusses that possibility, but the reported interview passage supplies no timetable. Until Rockstar describes an actual player-facing option, the distinction between a prototype, a development target and a shipping feature remains essential.
Sources notebookcheck.net
Reported Reported by the press, not confirmed by Rockstar
By Daniel Jasner · GTAVIFRANCE newsroom
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