
Take-Two needs at least $1.9 billion in its first three days to satisfy bullish investors, Bank of America says, as reported by Proactive.
Sources proactiveinvestors.com
Take-Two needs GTA 6 to bring in at least $1.9 billion over its first three days to satisfy bullish investors, according to Bank of America, as reported by Proactive. The game launches on November 19, and the bank has already set its benchmarks.

Proactive reports a threshold of $1.9 billion across the first three days. For comparison, GTA 5 passed $1 billion over the same period, before platform and distribution fees. The bank says the higher bar reflects the expectations investors have built around the sequel.
The bank estimates about 50 million copies need to sell during fiscal 2027 to meet broader expectations. Around 15 million first-day sales would suggest Take-Two is on track, based on GTA 5, which sold about a third of its launch-year total on day one. Bank of America expects strong early demand: pre-orders have been building for six months and the pre-order bonus expires on November 20.
These projections sit alongside other analyst estimates already covered, such as Sensor Tower's $1 billion in pre-orders. They are analyst estimates, not Take-Two figures.
Read also GTA 6 has gone gold, OpenCritic reports: development is complete
Take-Two's fiscal 2027 bookings guidance of $8.1 billion implies roughly 33 million GTA 6 units, the bank calculates, including about 16 million Ultimate Edition copies, around half the expected total. Bank of America calls that too conservative. It keeps its Buy rating and a $330 price target, based on 25 times its fiscal 2028 earnings per share estimate of $13.02, and expects earnings to improve as GTA Online monetisation grows.
The bank expects launch figures on Monday, November 23. An announcement as early as November 20 would signal particularly strong demand, while silence by November 23 would suggest a weaker launch than investors anticipate. That timing is the analyst's assumption: Take-Two has not announced a date. Editions and prices are on the price page.
Nothing changes in the game itself. But these benchmarks show how closely Wall Street is watching the launch: 15 million first-day copies or a quick Take-Two announcement will be read as signals. The real numbers will come from the publisher, not from banks.
Sources proactiveinvestors.com
Reported Reported by the press, not confirmed by Rockstar
By Solange Rocheval · GTAVIFRANCE newsroom
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