
Sensor Tower estimates GTA 6 digital pre-orders at $751 million as of 3 November, or 7.71 million copies, 74% of them on PS5.
Sources clubic.com
GTA 6 digital pre-orders have generated $751 million worldwide, according to a Sensor Tower reading dated 3 November, cited by Clubic. Rockstar has not confirmed the estimate, and it leaves out boxed copies sold in stores.

After refunds, Sensor Tower counts 7.71 million pre-ordered digital copies. On 13 October the counter stood at 6.08 million for $594 million: in three weeks the total grew by $157 million, around $7.5 million a day, per Clubic. For scale, GTA V gathered 7 million pre-orders in 2013 according to the same firm, before topping $800 million on launch day.
PS5 accounts for 74% of pre-orders, or 5.74 million copies and $559 million, against 1.97 million and $192 million on Xbox Series. Clubic says the balance has not moved since mid-October. We touched on this split in our piece on Take-Two's results, due this Monday.
In mid-August Sensor Tower attributed 89% of pre-orders to the $100 Ultimate edition against 11% for the $80 Standard. The average revenue, about $97 per copy according to Clubic, fits that split. It is a gross figure from an estimation model, before store fees, not Rockstar's accounting. Official prices are listed on our price page.
Read also GTA 6 preload: November 10, midnight on PS5 and 1 a.m. Paris on Xbox
These are estimates, not declared sales: the real tally will come from Take-Two. Still, they say something useful: demand is not fading ten days before launch, and PS5 remains the reference console for this release. The open question is whether boxed copies, absent from the count, widen the gap further.
Sources clubic.com
Reported Reported by the press, not confirmed by Rockstar
By Daniel Jasner · GTAVIFRANCE newsroom
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