
Wccftech says GTA 6 preload data lists PSSR 13.60 and a 120Hz mode on PS5 Pro. Rockstar has confirmed nothing.
Sources wccftech.com · ign.com
Preloading in New Zealand has produced the first technical clues. According to Wccftech, GTA 6's PS5 metadata points to a newer version of the PS5 Pro's PSSR upscaler and to a 120Hz mode. Rockstar has confirmed none of it.
The find comes from GTAForums user Tex2, cited by the outlet: the game reportedly supports a "120hz / High Framerate mode, but no VRR". Wccftech sees a possible, never announced 40 fps mode on the Pro.

The files reportedly list version 13.60, while every game released so far, Cyberpunk 2077 and Assassin's Creed Shadows included, uses 13.00, per Wccftech, which calls it "PSSR 2". The base PS5 does not seem to get the new upscaler; a post-launch addition would not be surprising, the outlet writes, given how recently it arrived.
IGN reports a fan spotted BVH8 support, a structure that speeds up ray tracing on PS5 Pro. Ubisoft claimed roughly 300% faster GPU ray tracing tasks in Assassin's Creed Shadows with it, the site recalls. For GTA 6 this is a line in encrypted files, not a measured result.
Read also GTA 6 on Xbox: how to preload without buying the game yet
Sony has only said "PS5 Pro Enhanced Support". Rockstar has published no resolution or frame rate for any platform, notes IGN, which stays cautious: experts think GTA 6 is unlikely to exceed 30 fps because of ray tracing and physics. See also our 60 fps piece.
For PS5 Pro owners it suggests the game was tuned for the console, not a promise on image quality. A 120Hz mention may only mean display compatibility. Wait for reviews and the final build: the release date stays November 19, see our release page.
Sources wccftech.com · ign.com
Reported Reported by the press, not confirmed by Rockstar
By Daniel Jasner · GTAVIFRANCE newsroom
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