
Rock Paper Shotgun reports ex-Rockstar North technical director Obbe Vermeij thinks a GTA 6 PC version could come sooner over fears of AI-made ports. Nothing is announced.
Sources rockpapershotgun.com
No PC version of GTA 6 is announced: the game launches November 19 on PS5 and Xbox Series X|S. But according to Rock Paper Shotgun, former Rockstar North technical director Obbe Vermeij thinks it could arrive sooner than expected. He says himself he does not know what Rockstar is planning: this is a guess, not a leak.

Vermeij's argument is financial. He worries someone could take the PS5 version and have AI convert it to PC. The result would be worse than Rockstar's own work, he says, "but it could still also hurt their sales". He points to AI-assisted recompilation tools that allow fast unofficial ports.
He thinks such tools are "probably" capable of it: it would take hours and cost "tens of thousands of dollars" in tokens, but "if it's GTA, I think people are gonna try it". Hence his view that he would not be surprised if releases were brought closer together.
Very little. No date, no announcement, no system requirements. Vermeij recalls the history: GTA 1 started on PC, then Rockstar flipped the order from GTA 3 onward, consoles first. He adds many publishers prefer launching every version together to pay for one marketing campaign, but GTA has always made its own rules.
Read also GTA 6 on PS5: Nvidia DLSS 5 setup claims 90 fps, tested on trailer only
The topic has circulated a lot lately, as in our piece on the fan running the trailer at 90 fps with DLSS 5. Still nothing official: the release page stays up to date.
Nothing concrete yet. The opinion comes from a former employee who left Rockstar, and he says so plainly. PC players still have only silence from Rockstar and Take-Two, so this scenario remains an opinion.
Sources rockpapershotgun.com
Reported Reported by the press, not confirmed by Rockstar
By Daniel Jasner · GTAVIFRANCE newsroom
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