
Mezha reports Aaron Garbut’s explanation to Edge of sheltered water, drying roads and possible light aircraft damage in prolonged extreme weather.
Sources mezha.net
Boats and aircraft in GTA 6 should respond to changing weather, according to Mezha, reporting Aaron Garbut’s explanations in Edge issue 430. The Rockstar North co-studio head describes connected systems involving clouds, wind, waves and wet surfaces. The practical detail is about travel: sheltered water can behave differently from exposed coastline, while prolonged exposure to extreme weather may cause light damage to aircraft.

Mezha traces these details to Edge’s visit to Rockstar North in Edinburgh, where Garbut and fellow studio head Rob Nelson discussed the game. According to that account, Nelson explored the current build for 90 minutes without a prepared script. These are reported developer explanations, rather than findings from a playable copy tested by our newsroom.
The report describes independently moving clouds shaped by conditions including wind, moisture and fog. A player could see a storm developing in the distance while still standing in sunshine. Moving towards it would bring a gradual change in conditions, giving the weather a location within the landscape rather than simply replacing the sky everywhere at once.
Islands and buildings can shelter areas of water, Mezha reports. That would make the route itself relevant to a boat journey: travelling through protected water and heading into exposed waves would not necessarily produce the same ride. The connection between geography and water movement is the useful part of the description for players planning to explore Leonida.
Read also GTA 6: Xbox hides a Series X in a crocodile without naming the game
On land, the account mentions wet roads, buildings that keep dripping after rain, and surfaces drying at different rates. Pedestrians would seek cover as conditions deteriorate. For planes and helicopters, the reported effects include buffeting, with light damage possible after enough time in extreme conditions. No precise exposure threshold is supplied.
The interesting prospect is a world that changes the conditions of a journey as well as its appearance. It connects with earlier reporting on vehicle speed and simulation and Garbut’s description of player freedom. Those connections provide context, without establishing additional weather features.
Important limits remain in the account. It does not specify storm duration, a damage scale or how weather affects missions. Nor does it justify assuming widespread destruction. Our release guide covers the practical launch details; for weather, these reported explanations still need to be distinguished from behaviour players will be able to check for themselves in the finished game.
Sources mezha.net
Reported Reported by the press, not confirmed by Rockstar
By Lara Rivolet · GTAVIFRANCE newsroom
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