
In a new video, Bloomberg’s Jason Schreier says GTA 6 roads are significantly narrower than GTA V’s and that Rockstar spent years trying to replace the weapon wheel.
Sources ign.com · gamesradar.com · mp1st.com · notebookcheck.net
Jason Schreier kept material from his visit to Rockstar North in Edinburgh that did not fit his big making-of feature on GTA 6. He goes through it in an 18-minute video that IGN, GamesRadar, MP1st and Notebookcheck all picked up this week. Three points stand out, and none is a Rockstar announcement: they come from the Bloomberg reporter and the developers he quotes.

Yes. Per MP1st, Rockstar North art director Aaron Garbut says the roads are "significantly narrower" than in GTA V. Schreier had not noticed until the developers pointed it out. The decision goes back to the start of the project: denser traffic, tighter streets, and therefore more buildings to build on each side. Garbut sums it up: "All these things sort of come to bite you later." MP1st draws the obvious conclusion, tenser chases where you cannot weave through traffic at full speed like in Los Santos.
Rob Nelson, one of the development leads, wanted a system close to Red Dead Redemption 2: a limited arsenal, a loadout to choose, no rocket launcher pulled from a pocket mid-shootout. The catch, reports IGN, is that a wheel full of empty slots reminds players of everything they cannot carry. The team spent "months, if not years" testing trays, webs and other interfaces before going back to the wheel. Notebookcheck adds that players will carry a pistol, two long guns and a melee weapon, with more storage in car trunks. That last detail is not in the video as IGN summarises it, so treat it as a reminder of what was already circulating.
That is the passage IGN and GamesRadar focus on. Garbut says it plainly: "There's no one person that has this whole thing in their head." Schreier guesses that not even Rockstar's top developers know every detail of Vice City. His example comes from Red Dead 2: horse testicles that shrink in cold weather were on no feature list. Someone had the time and the idea, and built it. GTA 6 teams had the same freedom, which suggests players will keep finding details for years. IGN also recalls that 2019 to 2022 was the hardest stretch, caught between Red Dead realism and GTA’s arcade demands.
Read also GTA 6 has "hundreds" of interiors to explore, Rockstar says
None of this moves the November 19 date. But it explains the feel of driving and fighting: a dense city, more constrained vehicles, a limited inventory. We had already covered the "hundreds" of explorable interiors and the sweat system from the same reporting. Still unknown: actual road widths in numbers, and whether chases will be easier or harder to handle. For confirmed dates, our release page is the reference.
Sources ign.com · gamesradar.com · mp1st.com · notebookcheck.net
By Solange Rocheval · GTAVIFRANCE newsroom
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